Interview with TIGA GameHackDays Winning Team Member, Bruce Slater
So.. you won a prize at GameHackDays earlier in the year.. how did that feel?
Wining game hack was great. It was a little strange because I thought that there were some much better games that where made. I think the game we made stood out because of the unique methods we used to create it and is that not what game jam’s are all about, doing something different and experimenting.
What did you create in 24 hours with your team?
My team created a interactive story in HTML 5 with water colour art work and paper craft 3d models. There where always 2 choices and the story changed as you made choices.
What role did you play in your team?
There where 5 of us on the team. There was a sound guy ( He floated around lots of teams the amount of work that guy did was amazing). There were 2 programmers and 2 artists. I was one of the artists I did the 3d paper craft models. The other artist created the watercolour background and assets then scanned them in to the computer for a authentic look.
What advice would you give to others entering GameHack this year?
If you are entering game hack this year i would say do the following;
- Make something small
- Make Something that stands out
- Find A/The Sound guy early because he will get swamped at the end of the event
- Take your instinct in to around about design choices ( Speed up the process)
- use a game engine that lets you quickly prototype