ARM lunchtime webinar on Unity3D optimizations for Gamestick and mobile platforms is happening at 12.00pm on Wednesday 13th November, and is open to all #TIGAGameHack attendees.
Unity3D optimizations for Gamestick and mobile platforms only by Angelo Theodorou from ARM.
With the TIGA GameHack now less than a week away, ARM will be hosting a webinar dedicated to helping TIGA GameHack attendees get up to speed with the latest in mobile and portable gaming tech, ahead of the event.
The best and brightest from the UK games development industry will be coming together to develop games from scratch in just 24 hours, so those that hope to thrive under the creative pressure will want to get their preparation underway.
ARM’s webinar will be taking place at 12.00pm on Wednesday 13th November, and is open to all TIGA GameHack attendees.
To log-in to the webinar, please:
2. Go to ‘enter as guest’
3. Type in your name
4. Click on ‘Enter room’.
For more resources and advice from ARM, to help you get a head start at the TIGA GameHack, please see the below links:
This guide helps you get up and running with developing for your Mali GPU based platform running Android. It helps you to download and configure the tools so you can begin to develop apps for your platform.
Learn all about the Mali architecture
Tips on how to get the most out of Unity on mobile chipsets
Learn how to analyse your game to overcome bottlenecks in the system and get the best performance possible
- Video: Mobile Systems Analysis
Matt du Puy, Software Engineer at ARM explains how to perform systems analysis on your Android applications and how to work around common problems
Is your game, CPU/GPU bound? I/O or memory constrained? Is it power efficient? Find out how to identify if it is and optimise or avoid these potential issues
Stephen Barton, Software Engineer at ARM® shows the benefits of the ARM Streamline™ Performance Analyzer within the ARM DS-5™ toolchain.