In this clip Gemma Paris, Developer Community Manager for ARM talks about the importance of fostering the whole ecosystem, and understanding what the developer community really wants, so it can be used for future IP design. These events are also useful for raising awareness of tech leaders like ARM in the developer community, and educate people on the latest tools they have available. With ARM architecture in 95% of smartphones and 70% of smart TVs, devs too can be sure of gaining highly valuable and applicable expertise and experience.
Oliver Heathcote, Games Relationship Manager for GameStick also discusses how PlayJam – the company behind GameStick – have wanted to do a game jam for some time. It not only helps showcase a new portable console, but as shipping to KickStarter backers has begun, it’s also a great opportunity to get devkits in the hands of more developers.
Both ARM and GameStick had staff at the Pinewood and Abertay University events, staying up all night to help our game hackers out, and understand the challenges and opportunities of making and optimising games for portable games consoles.
As Oliver points out, with any new technology or game console such as GameStick, there’s not the body of knowledge and documentation out there that can be expected of more mature platforms. Hence brave devs who roll their sleeves up and get stuck in are a fantastic source of insight, as well as a way to find and correct any bugs that may remain. With 240 developers in England and Scotland all using GameStick devkits for a solid 24 hours, it’s a rare and amazing source of testing and creativity.
Of course the story doesn’t end after 24 hours either, many of the devs who attended want to finish and ultimately release their games on GameStick, which is a great opportunity for them, and great content for the platform too.
Both ARM & GameStick were amazed at the quality of games achieved in just 24 hours, and delighted to have taken part, as well as being committed to help get some new games published as a result, so consumers can benefit too.
As Gemma illustrates, the great thing about the TIGA GameHack, and game jams in general is that they help promote innovation, entrepreneurship and encourage people to try new things in a fast-paced, positive and creative environment.
Both venues were sold out with well over 200 attendees from all levels of the games industry, from across the country, taking on the unique creative challenge of collaborating to make a game from scratch in 24 hours.
Attendees were competing against each other for numerous different awards, with all the proceeds raised from ticket sales – a total of £1,075 going to TIGA’s charity partner, SpecialEffect.
Thanks to all of our partners in Dundee and London for all their support, as well as everyone else that came along and took part.
We look forward to seeing you again next year! : )
The TIGA GameHack Team